Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale

Possibly the biggest point of confusion with making an executable game with Buildbox is the difference between exporting and compiling. In general, when we're talking about exporting from Buildbox, we mean that Buildbox generates the projects needed for the Integrated Development Environment (IDE) for that platform (that is, Eclipse for Android, or xCode for Apple) to compile an executable code (the final program that runs on the platform). There are a few exceptions (Windows EXE and Steam needs compiling), where the final product is created from inside Buildbox.

If your brain just exploded, don't worry... by the end of this chapter, you'll understand exactly what all of this means.

Although Ramblin' Rover is conditionally (please check the EULA section) open source if you own this book; as there is already a Ramblin' Rover game on all of the app stores, you should not attempt to actually upload this game. You...