Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 4. Creating 3D Characters

In the previous chapter, we created our game world. Our game world, also referred to as our game environment, is where the game takes place. It is the environment in which our players will interact. In order for our players to play our game, they need a game character. Our game world is three-dimensional (3D), so our characters will need to be 3D as well.

In this chapter, we will add 3D characters to our game. These characters will come in two forms, player-controlled characters and non-player-controlled characters.

After reading this chapter, you will:

  • Understand the concept of 3D characters

  • Understand Lumberyard's capabilities regarding 3D characters

  • Learn how to use the FBX Importer

  • Become familiar with the Geppetto user interface

  • Understand how to use Geppetto to manipulate 3D characters

  • Learn how to create your own character definition

  • Understand the significance of using third-party modeling software