Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we explored the concept of gameplay and how it can be instantiated in Lumberyard games. We took an in-depth look at a sample game that ships with Lumberyard. Specifically, we reviewed the game's gameplay and examined the flow graphs that determined how the gameplay mechanics work.

We also thoroughly explored the Flow Graph UI. This visual scripting system is complex and can be used to create complete games within Lumberyard. You were left with the ability to read, edit, and create flow graphs.

In the next chapter, we will look at the requirements of creating a multiplayer game in Lumberyard. We will also explore Amazon GameLift.