Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Understanding gameplay


Gameplay can be seen as interactions between a player and the game and between players. When a set of rules for a game is adopted and the game starts, gameplay can take place.

Note

Gameplay is often written as Gameplay and Game Play. Neither form is incorrect, nor is one more correct than the other. This book adopts the Gameplay usage.

Examples of gameplay include when you hit the Spacebar, your character jumps; when you come within range of a gun turret, the turret shoots at you; and so on. In the broader sense, gameplay is what permits the game to be played and the parameters in which it takes place.

Lumberyard is a fully-fledged AAA game engine that permits great affordances to introduce gameplay into your games. Later in this chapter, you will gain great insight into how a gameplay is created and managed.