Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning AWS Lumberyard Game Development
  • Table Of Contents Toc
Learning AWS Lumberyard Game Development

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri Jr.
2.3 (4)
close
close
Learning AWS Lumberyard Game Development

Learning AWS Lumberyard Game Development

2.3 (4)
By: Dr. Edward Lavieri Jr.

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (13 chapters)
close
close

Chapter 5.  Animating Your Characters

In the previous chapter, we looked at how characters are created in Lumberyard and how they can be imported from other digital content creation tools. We also took an in-depth look at Lumberyard's character tool, Geppetto. In this chapter, we will examine the process of animating our game characters. Our primary tool will be Mannequin, Lumberyard's animation tool. This chapter covers Mannequin's user interface and its functionality.

After reading this chapter, you will:

  • Understand animation concepts as they apply to 3D games
  • Understand the Mannequin filesystem
  • Be able to navigate the Mannequin user interface
  • Understand the Mannequin workflow
  • Understand the basics of Flow Graphs
  • Understand how animations are incorporated into Lumberyard games
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learning AWS Lumberyard Game Development
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon