Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 6. Creating Gameplay

In the previous chapter, we explored animations of characters and objects. We looked at Mannequin, Lumberyard's animation tool, and continued our use of Geppetto, Lumberyard's character tool. Animations help bring a game to life, but they have no value on their own. In order to make a game interactive, we need to create gameplay components. That will be the focus of this chapter.

After reading this chapter, you will:

  • Understand the gameplay concept

  • Have explored an existing sample game

  • Have become familiar with the Flow Graph UI

  • Be able to read Flow Graphs

  • Have made changes to Flow Graphs to impact game AI

  • Have edited Flow Graphs to change game physics