In the previous chapter, we explored the concept of gameplay and how gameplay is created in Lumberyard. Our exploration included an in-depth look at a sample game. We also became familiar with the Flow Graph system, Lumberyard's visual scripting system. We used Lumberyard's Flow Graph system to view, edit, and create gameplay.
In this chapter, we will examine the requirements for creating a multiplayer game in Lumberyard. We will also explore Amazon GameLift.
After reading this chapter, you will:
Understand some of the major multiplayer gameplay considerations
Understand the need for game servers
Establish your business or personal Amazon Web Services (AWS) account
Examine multiplayer game considerations
Create a multiplayer game using GameLift