Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 8.  Bringing Your Game to Life with Audio and Sound Effects

In the previous chapter, we thoroughly explored multiplayer game concepts. Our exploration included a review of multiplayer game design, and development considerations and challenges. We examined AWS with a specific focus on Amazon GameLift, the AWS that allows you to deploy, operate, and scale multiplayer games. Rather than theorize, we used a hands-on approach to become familiar with Amazon GameLift.

In this chapter, we will explore Lumberyard's Audio System. We will take a look at the complexity of Lumberyard audio and examine the components of the Lumberyard Audio System. We will revisit the Amazon Lumberyard download web page and obtain examples for our exploration of Lumberyard's audio features.

After reading this chapter, you will:

  • Understand the Lumberyard Audio System architecture

  • Install and use the Wave Works Interactive Sound Engine

  • Download and import the BeachCity Asset Package

  • Download the Legacy Game sample

  • Understand...