Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By : John P. Doran, Alan Zucconi
Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)

Implementing a snow shader

The simulation of snow has always been a challenge in games. The vast majority of games simply include snow directly in the model's texture so that their tops look white. However, what if one of these objects starts rotating? Snow is not just a lick of paint on a surface; it is a proper accumulation of material and should be treated as such. This recipe shows you how to give a snowy look to your models using just a shader.

This effect is achieved in two steps. First, white is used for all the triangles facing the sky. Second, their vertices are extruded to simulate the effect of snow accumulation. You can see the result in the following screenshot:

Keep in mind that this recipe does not aim to create a photorealistic snow effect. It provides a good starting point, but it is up to the artist to create the right textures and find the right parameters...