Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
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Summary

In this chapter, you learned a number of core Qt technologies, ranging from text manipulation and containers to accessing devices that can be used to transfer or store data, using a number of popular technologies such as XML or JSON. You should be aware that we have barely scratched the surface of what Qt offers and there are many other interesting classes you should familiarize yourself with, but this minimum amount of information should give you a head start and show you the direction to follow with your future research.

In the next chapter, we will go beyond the boundaries of your computer and explore ways to use the powerful world of the modern internet. You will learn how to interact with the existing network services, check the current network availability, and implement your own servers and clients. This knowledge will come in handy if you want to implement multiplayer...