Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
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Summary

In this chapter, we learned about using OpenGL and Vulkan graphics with Qt. With this knowledge, you can create hardware accelerated 2D and 3D graphics. We also explored Qt classes that simplify usage of these technologies in Qt applications. If you want to sharpen your OpenGL and Vulkan skills, you can study numerous books and articles focused on these topics. Qt provides very transparent access to hardware accelerated graphics, so adapting any pure OpenGL or Vulkan approaches for Qt should be easy. If you prefer to have a higher-level API for accelerated graphics, you should turn your attention to Qt Quick and Qt 3D. We will cover it in the last part of this book.

In the next chapter, you will learn to implement scripting in your game. This will make it more extensible and easier to modify. Scripting can also be used to enable modding in your game, allowing players to...