Book Image

Blueprints Visual Scripting for Unreal Engine - Second Edition

By : Marcos Romero, Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine - Second Edition

By: Marcos Romero, Brenden Sewell

Overview of this book

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game. By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
Table of Contents (22 chapters)
Free Chapter
Section 1: Blueprint Fundamentals
Section 2: Developing a Game
Section 3: Enhancing the Game
Section 4: Advanced Blueprints

Adding objects to our Level

Now, we want to start adding our own objects to the Level. The central panel you see in Level Editor is known as the 3D Viewport. A Viewport allows you to see the 3D content of the game, and it is important that you become familiar with navigating inside this panel. The Viewport can be navigated by moving the camera around using a combination of mouse movement and buttons. Holding down the left mouse button and dragging the mouse pointer inside the Viewport moves the camera view forward and backward and rotates it left and right. Holding down the right mouse button and moving the mouse allows you to look around by rotating the camera. Finally, holding down either the middle mouse button or a combination of both the left and right mouse buttons allows you to drag the camera up and down.

The simplest kind of object that can be dragged into the game world...