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Book Overview & Buying
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Table Of Contents
Mind-Melding Unity and Blender for 3D Game Development
By :
"The circle is now complete. When I left you I was but the learner. Now, I am the master."— Everybody's favorite dark lord
We made it! Our asset survived the journey to Blender, survived the procedures we performed, and now has the potential for amazing new capabilities. In this chapter, we will achieve the goal we set for ourselves in Chapter 2, Gathering Our Resources (getting the turret to fire a missile). Additionally, we will lay some groundwork for our mini-game and start to use some of the awesome free assets we got from the Asset Store.
To add behavior to the turret, we will take our first excursion into C# scripting. Although we will touch upon all the steps involved, you should already understand how to add a new C# script to a Game Object, how to edit it in the code editor of your choice, and how to run your game.
Here is the breakdown of what lies ahead. In this chapter, we will cover the following...