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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Chapter 4: Asset Assimilation: Returning to Unity

"The circle is now complete. When I left you I was but the learner. Now, I am the master."— Everybody's favorite dark lord

We made it! Our asset survived the journey to Blender, survived the procedures we performed, and now has the potential for amazing new capabilities. In this chapter, we will achieve the goal we set for ourselves in Chapter 2, Gathering Our Resources (getting the turret to fire a missile). Additionally, we will lay some groundwork for our mini-game and start to use some of the awesome free assets we got from the Asset Store.

To add behavior to the turret, we will take our first excursion into C# scripting. Although we will touch upon all the steps involved, you should already understand how to add a new C# script to a Game Object, how to edit it in the code editor of your choice, and how to run your game.

Here is the breakdown of what lies ahead. In this chapter, we will cover the following...

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Mind-Melding Unity and Blender for 3D Game Development
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