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  • Book Overview & Buying Going the Distance with Babylon.js
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Going the Distance with Babylon.js

Going the Distance with Babylon.js

By : Josh Elster
4.3 (12)
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Going the Distance with Babylon.js

Going the Distance with Babylon.js

4.3 (12)
By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
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1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Calculating and Displaying Scoring Results

Whether a game is implemented as a piece of software or a cut-out piece of cardboard, almost all games, regardless of origin or format, feature intrinsic ways to give players feedback on their performance throughout a game session. Whether it reflects the number of goals scored or the player’s ability to keep a steel ball from dropping between bumpers, the scoring process is where a game connects to its players at a most visceral level.

In this chapter, we’ll be introducing two new powerful tools for your game development toolbox, both completely new to version 5 of Babylon.js: the GUI Editor (GUIE) and coroutines. The GUIE is a solution to a problem that we’ve already seen previously when implementing our GUI. Think back (or just refer to the code) to the Planning Screen GUI implemented in src/route-planning/route-plan-gui.js and recall that there is a large amount of boilerplate, typo-prone, and ultimately tedious...

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Going the Distance with Babylon.js
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