Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Storing and Displaying High Scores

Keeping with the cooking theme that we wrapped up the previous section on, this section is all about combining our ingredients into a meal. All the hard work and learning have already happened, so this section will go by quickly – all the better to start feasting! The Playground at https://playground.babylonjs.com/#VBMMDZ#23 is what we’ll use as a live example – keep following along or try to replicate the functionality in the sample from the descriptions and snippets mentioned in this section.

Important Note

Don’t try to eat your computer, or anything that isn’t food – we are just using a metaphor, albeit one taken a bit further than needed! In fact, let’s just switch themes entirely. For the rest of this section, we’ll go with a classic heist, in the style of Ocean’s Eleven.

The Heist

It won’t be enough to enlist the reluctant aid of the “muscle”, DialogBox...