Book Image

Going the Distance with Babylon.js

By : Josh Elster
Book Image

Going the Distance with Babylon.js

By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Summary

What a journey we’ve taken during this chapter. Some might prefer to think of it as more of a slog, and that’s not unfair – we’ve been wading through some pretty dense material here! Despite there being a fair bit of theory and high-level concepts tossed around, think back to what’s been accomplished over the course of this chapter – where we started was with a landing page that launches into an animation. Now, we have a landing page that launches into an application.

Coming up next, we’re going to look at how to address the problem of accepting different forms and methods of input in a way that produces consistent and predictable behavior from the application – stick with us, and don’t be afraid to take your time to go back and re-read anything you didn’t understand the first time around. It’s amazing how much comprehension can require multiple passes to really take hold, but if that’s...