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Mathematics for Game Programming and Computer Graphics
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In this section, we will go through the process of setting up PyCharm and rendering a graphics window on the screen. To do this, follow these steps:
Figure 1.2: The opening PyCharm screen on an Apple Mac (the screen on other platforms will look similar but not the same)
You may want to take some time to look at the Customize section. This will allow you to set up colors, fonts, and other visual components. There are also many different settings and customizations you can make within PyCharm, and if you ever want to explore these, then we recommend a visit to the manual at www.jetbrains.com/help/PyCharm/quick-start-guide.html.
Figure 1.3: PyCharm’s New Project window and settings
main.py script and therefore you should untick it.
Figure 1.4: The PyCharm interface and package installation window
Python, PyCharm, and Pygame are now set up, and you are ready to create your first graphics window.
For those new to Python
If you are new to Python but not programming, it is a straightforward language to pick up. To get up to speed quickly, any newbies are encouraged to read over the beginner’s documentation at https://wiki.python.org/moin/BeginnersGuide.