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  • Book Overview & Buying Dynamic Story Scripting with the ink Scripting Language
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Dynamic Story Scripting with the ink Scripting Language

Dynamic Story Scripting with the ink Scripting Language

By : Daniel Cox
4.6 (8)
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Dynamic Story Scripting with the ink Scripting Language

Dynamic Story Scripting with the ink Scripting Language

4.6 (8)
By: Daniel Cox

Overview of this book

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.
Table of Contents (18 chapters)
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1
Section 1: ink Language Basics
7
Section 2: ink Unity API
12
Section 3: Narrative Scripting with ink

Chapter 4 – Variables, Lists, and Functions

  1. Assignment happens any time a variable is given a new value. This happens when a variable is first created in ink and can also happen on single lines of code.
  2. A new string created based on two strings being added, or between a string and numerical value, is known as concatenation.
  3. The tilde defines a single line of code in ink. It is often used with assignment, to call a function, or to perform some other single-line action.
  4. The values in a list are part of a Boolean set. This means they are either true or false. In ink, all values in a list are set to false by default. To change to true, they must be surrounded by opening and closing parentheses.
  5. The technical term for a variable defined as part of a function or a knot is a parameter. It affects the calculations or how content is processed by the function.
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Dynamic Story Scripting with the ink Scripting Language
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