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  • Book Overview & Buying Learning C# by Developing Games with Unity 6
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6 - Eighth Edition

By : Harrison Ferrone
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6

5 (0)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. *Email sign-up and proof of purchase required
Table of Contents (20 chapters)
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Preface
16
Unlock Your Book’s Exclusive Benefits
17
Pop Quiz Answers
18
Other Books You May Enjoy
19
Index

Access modifiers

While we’ve gotten into the habit of pairing the public and private access modifiers with our variable declarations, as we did with player health and items collected, there remains a laundry list of modifier keywords that we haven’t seen. We can’t go into detail about every one of them in this chapter, but the five that we’ll focus on will further your understanding of the C# language and give your programming skills a boost.

This section will cover the first three modifiers in the following list, while the remaining two will be discussed later on in the Intermediate OOP section:

  • const
  • readonly
  • static
  • abstract
  • override

You can find a full list of available modifiers at https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/modifiers.

Let’s start with the first three access modifiers provided in the preceding list.

Constant and read-only properties

Ther...

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Learning C# by Developing Games with Unity 6
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