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  • Book Overview & Buying Learning C# by Developing Games with Unity 6
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6 - Eighth Edition

By : Harrison Ferrone
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6

5 (1)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (20 chapters)
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Preface
16
Unlock Your Book’s Exclusive Benefits
17
Pop Quiz Answers
18
Other Books You May Enjoy
19
Index

Specialized Collection Types and LINQ

In Chapter 10, we revisited variables, types, and classes to see what they had to offer beyond the basic features introduced at the beginning of the book. In this chapter, we’ll take a closer look at new collection types and learn about their intermediate-level capabilities and how to filter, order, and transform data with LINQ queries.

Remember, being a good programmer isn’t about memorizing code; it’s about choosing the right tool for the right job. Each of the new collection types in this chapter has a specific purpose. For most scenarios where you need a collection of data, a list or array works just fine. However, when you need temporary storage or control over the order of collection elements, or more specifically, the order in which they are accessed, look to stacks and queues. When you need to perform operations that depend on every element in a collection to be unique, meaning not duplicated, look to HashSets...

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Learning C# by Developing Games with Unity 6
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