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  • Book Overview & Buying Learning C# by Developing Games with Unity 6
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6 - Eighth Edition

By : Harrison Ferrone
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Learning C# by Developing Games with Unity 6

Learning C# by Developing Games with Unity 6

5 (1)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (20 chapters)
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Preface
16
Unlock Your Book’s Exclusive Benefits
17
Pop Quiz Answers
18
Other Books You May Enjoy
19
Index

Summary

We’ve come a long way in a few short pages, but understanding the overarching theory of fundamental concepts such as variables, methods, and classes will give you a strong foundation to build on. Bear in mind that these building blocks have very real counterparts in the real world. Variables hold values like mailboxes hold letters; methods store instructions like recipes, to be followed for a predefined result; and classes are blueprints just like real blueprints. You can’t build a house without a well-thought-out design to follow if you expect it to stay standing.The rest of this book will take you on a deep dive into C# syntax from scratch, starting with more detail in the next chapter on how to create variables, manage value types, and work with simple and complex methods.

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Tech Concepts
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Programming languages
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Learning C# by Developing Games with Unity 6
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