Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 6 Shaders and Effects Cookbook
  • Table Of Contents Toc
Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook - Fifth Edition

By : John P. Doran
close
close
Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook

By: John P. Doran

Overview of this book

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
Table of Contents (20 chapters)
close
close
Preface
Lock Free Chapter
1
Part I: Foundations of Shading and Rendering in Unity
7
Part II: Advanced Shader Effects and Geometry Manipulation
10
Part III: Performance Optimization and Fullscreen Effects
14
Part IV: Section Custom Lighting and Advanced Shader Programming
18
Other Books You May Enjoy
19
Index

Working with Surfaces

Surfaces were introduced in Chapter 2, Creating Your First Shader with Shader Graph. This chapter explores them in greater depth. Creating a shader using surface inputs involves two key steps:

First, you have to specify certain physical properties of the material that you want to describe with characteristics like diffuse color, smoothness, and transparency using Shader Graph nodes (e.g., Color, Smoothness, and Alpha).

Secondly, the output from these nodes is connected to the Master Stack. The Master Stack processes these properties based on the lighting model and graph settings, determining how the material interacts with light.

Mastering surface materials is essential for creating visually compelling and optimized shaders in Unity. By effectively using Shader Graph, you can enhance visual quality and immersion in your projects.

We’ll start with a simple matte material and progress to holographic projections.

In this chapter, we will...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity 6 Shaders and Effects Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon