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Artificial Intelligence in Unreal Engine 5

Artificial Intelligence in Unreal Engine 5

By : Marco Secchi
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Artificial Intelligence in Unreal Engine 5

Artificial Intelligence in Unreal Engine 5

5 (5)
By: Marco Secchi

Overview of this book

Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5. Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters. By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Table of Contents (22 chapters)
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1
Part 1: Introducing Artificial Intelligence in Games
4
Part 2: Understanding the Navigation System
9
Part 3: Working with Decision Making
15
Part 4: Exploring Advanced Topics

Improving Agents with the Perception System

The AI Perception System is a powerful tool in the Unreal Engine Gameplay Framework, as it allows AI-controlled actors to perceive and react to various stimuli in an environment. It provides a way for AI agents to become aware of the presence of other actors – such as players or enemies – through different senses such as sight, hearing, or touch. By properly configuring and using the Perception System, developers can create AI agents that respond appropriately to events in their surroundings. What’s more, this system allows developers to implement and configure custom senses tailored to their game’s specific needs. This flexibility enables developers to create unique and engaging AI experiences.

In this chapter, we will be covering the main components of the Unreal Engine Perception System, starting with a bit of theory and then applying this newly acquired knowledge to a real-world example.

In this chapter...

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