Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Artificial Intelligence in Unreal Engine 5
  • Table Of Contents Toc
Artificial Intelligence in Unreal Engine 5

Artificial Intelligence in Unreal Engine 5

By : Marco Secchi
5 (5)
close
close
Artificial Intelligence in Unreal Engine 5

Artificial Intelligence in Unreal Engine 5

5 (5)
By: Marco Secchi

Overview of this book

Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5. Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters. By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!
Table of Contents (22 chapters)
close
close
Lock Free Chapter
1
Part 1: Introducing Artificial Intelligence in Games
4
Part 2: Understanding the Navigation System
9
Part 3: Working with Decision Making
15
Part 4: Exploring Advanced Topics

Debugging perception

It’s now time to test our perception logic and learn how to properly debug the Perception system at runtime. In order to do this, we will need to add some small improvements to the base dummy character. As previously mentioned, the Pawn and Character classes are already registered with sight stimuli, so we won’t need to implement this logic. However, we will need to handle damage, as we will be playing around with both BP_RoamerDummyCharacter and BP_GunnerDummyCharacter. It appears that exciting and enjoyable times are just around the corner!

Enhancing the roamer behavior tree

The first step in improving our AI agents will be adding some logic to handle damage to the dummy roamer behavior tree. In particular, we want the AI agent to sit down when it is hit by a Nerf gun projectile. We will start by adding a new key to the dedicated Blackboard.

Improving the Blackboard

A new flag is required for the Blackboard to effectively monitor and...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Artificial Intelligence in Unreal Engine 5
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon