Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Lua Game Development Cookbook
  • Table Of Contents Toc
Lua Game Development Cookbook

Lua Game Development Cookbook

By : Mário Kašuba
4.3 (6)
close
close
Lua Game Development Cookbook

Lua Game Development Cookbook

4.3 (6)
By: Mário Kašuba

Overview of this book

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
Table of Contents (11 chapters)
close
close
10
Index

Getting LuaSDL for libSDL 1.2

LuaSDL is a binding to the famous libSDL 1.2 multimedia library. LuaSDL provides an interface not only to libSDL itself but also to the SDL_image, SDL_mixer, SDL_net, SDL_ttf, and SDL_gfx libraries.

Getting ready

The LuaSDL module depends on many external libraries. To make the module preparation easier, there's a LuaSDL project repository at GitHub with support for the CMake building system. This project repository contains all the necessary external libraries, which make module building process a breeze.

You'll need to have the following software installed to successfully build the LuaSDL module:

  • The git version control system is available at https://git-scm.com/
  • The CMake building system version 3.1 or newer is available at http://www.cmake.org/
  • The C/C++ compiler, Microsoft Visual Studio, GCC, and clang are supported
  • The Netwide Assembler—NASM (optional) used only for CPU-specific optimizations is available at http://www.nasm.us/

How to do it…

The building process of LuaSDL is the same on both Windows and Linux operating systems with minor differences:

  1. Download the LuaSDL source code with the git command:
    git clone --recursive https://github.com/soulik/LuaSDL.git
    
  2. You need to create an empty working directory, which will contain the project and binary files:
    mkdir LuaSDL/build
    cd LuaSDL/build
    
  3. Now, you can run the CMake building tool to prepare the project files or to make further changes to the building configuration:
    cmake ..
    
  4. After successful preparation of the building environment, you can either open the project file in your IDE or simply run the make command to start the compilation depending on the compiler of your choice:
    • For Microsoft Visual Studio—use the luasdl.sln file
    • For Linux users—use the make command
  5. The successful compilation will result in binary files stored in the bin and lib directories.

Note that Microsoft Visual Studio will generate the .dll binary files in the bin directory, whereas, Linux users will find the same binary files in the lib directory. You can copy all the binary files into one directory where your Lua application resides. This will ensure that the Lua interpreter finds all the necessary binary modules.

There's more…

LuaSDL uses libSDL 1.2, which is more than 5 years old. Despite being no longer maintained, the LuaSDL package is considered as stable.

LuaSDL2 is being developed at the time of writing. You can access the source code from GitHub at https://github.com/soulik/LuaSDL-2.0.git.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Lua Game Development Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon