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  • Book Overview & Buying Lua Game Development Cookbook
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Lua Game Development Cookbook

Lua Game Development Cookbook

By : Mário Kašuba
4.3 (6)
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Lua Game Development Cookbook

Lua Game Development Cookbook

4.3 (6)
By: Mário Kašuba

Overview of this book

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
Table of Contents (11 chapters)
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10
Index

Initializing the graphics mode with OpenGL


The OpenGL library allows you to draw any 2D or 3D graphical scene on the computer screen. Its advantage is that many current graphic cards offer acceleration features. It's much faster than drawing to surfaces that are stored in the system memory.

This recipe introduces the LuaGL module, which allows you to call OpenGL functions from Lua. However, not every function is available on all systems. Therefore, the LuaGL module uses the features of the GLEW library, which does all the dynamic function binding and you can detect whether certain OpenGL features are available.

Getting ready

Lua itself doesn't offer direct access to the OpenGL functions. To use any of the OpenGL functions, you'll need the OpenGL wrapper library that provides an interface to those functions. Fortunately, there's one available on GitHub repository for free. You can download it with the git command:

git clone --recursive https://github.com/soulik/luagl.git

You'll need the recent...

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