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  • Book Overview & Buying Lua Game Development Cookbook
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Lua Game Development Cookbook

Lua Game Development Cookbook

By : Mário Kašuba
4.3 (6)
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Lua Game Development Cookbook

Lua Game Development Cookbook

4.3 (6)
By: Mário Kašuba

Overview of this book

This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
Table of Contents (11 chapters)
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10
Index

Moving, rotating, and scaling objects


OpenGL offers you stack-based matrix transformations. These transformations include translating—moving, rotating, and scaling. Stacking means that previous transformations can affect succeeding transformations and they create the hierarchical structure. A typical example may be a human-like arm simulation. The arm consists of several parts connected with joints. Each part's position and orientation is dependent on the position and orientation of the previous part. Similar rules of dependency apply to all parts of the solar system. Planets orbit around stars and moons orbit their planets at the same time.

This recipe will show you how to create a simple scene with your own animated miniature of the solar system.

Getting ready

The core to success with scene animation is to understand how matrix transformations affect parts of your scene. There are four main rules to remember:

  • Each transformation changes the state of the local coordinate system, so the order...

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Lua Game Development Cookbook
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