Book Image

Building your First Mobile Game using XNA 4.0

By : Brecht Kets, Thomas Goussaert
Book Image

Building your First Mobile Game using XNA 4.0

By: Brecht Kets, Thomas Goussaert

Overview of this book

With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform."Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform."Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!
Table of Contents (16 chapters)

Adding content


Create a new project and call it Chapter2Demo . XNA Game Studio created a class called Game1. Rename it to MainGame so it has a proper name.

When we take a look at our solution, we can see two projects. A game project called Chapter2Demo that contains all our code, and a content project called Chapter2DemoContent . This content project will hold all our assets, and compile them to an intermediate file format (xnb). This is often done in game development to make sure our games start faster. The resulting files are uncompressed, and thus larger, but can be read directly into memory without extra processing.

Tip

Note that we can have more than one content project in a solution. We might add one per platform, but this is beyond the scope of this book.

Navigate to the content project using Windows Explorer, and place our textures in there.

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub...