Book Image

Building your First Mobile Game using XNA 4.0

By : Brecht Kets, Thomas Goussaert
Book Image

Building your First Mobile Game using XNA 4.0

By: Brecht Kets, Thomas Goussaert

Overview of this book

With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform."Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform."Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!
Table of Contents (16 chapters)

About the Reviewers

Kurt Jaegers is an Oracle Database Administrator and Windows network Admin, as well as a long-time hobbyist game developer. He has built games for everything from the Commodore 64 to the Xbox 360. He is the owner of http://www.xnaresources.com, and the author of XNA Game Development by Example, Packt Publishing for both C# and Visual Basic, and XNA 4 3D Game Development by Example, Packt Publishing.

Justin Witol grew up programming and he loved it ever since he was young when his mother first introduced him to Basic. For the past few years he has been working on game programming and has been developing an open source game engine for practice. He helps out within the community mainly dealing with C# and XNA, but at times he helps out in other fields as well, so when asked about reviewing this book he immediately responded with a yes. He hopes the book has helped to further your understanding of not only game development but programming in general. If you ever have any questions or just need some help with something dealing with programming feel free to stop by his website at www.WitolProductions.com and just ask.

Cătălin Zima-Zegreanu is very passionate about game design and development. He has been working with games and graphics technologies for more than the last seven years. He has been awarded the title of Microsoft MVP for DirectX/XNA for five years, in recognition of his expertise and dedication to the technology. At the moment, he is designing and developing mobile games with an awesome team, and enjoying life with awesome family and friends.