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Book Overview & Buying
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Table Of Contents
Flash Multiplayer Virtual Worlds
In the previous chapter, we learned how to find the shortest path with obstacles in the virtual world. In this chapter, we will discuss the techniques for creating buildings and environments. We will discuss different common problems when putting buildings in the isometric world and the solutions to resolve them. We will also learn how large virtual worlds are divided into small parts and also extend our previous map editor to support buildings.
We will learn the following in this chapter:
Adding buildings to world
Sorting the buildings in isometric view
Techniques of breaking down a large virtual world
Connecting different parts of the world
Some tips and tricks when creating the environments
Implementing a more powerful map editor to design the virtual world
Change the font size
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