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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

By : Kurt Jaegers
4.3 (20)
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

4.3 (20)
By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (11 chapters)
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4
4. Asteroid Belt Assault – Lost in Space
10
Index

Chapter 1. Introducing XNA Game Studio

With the release of Windows 95, Microsoft also introduced the DirectX Application Programming Interface (API), which allowed Windows-based applications to integrate closely, in a standard way, with the graphics hardware available on the system. Prior to DirectX, most PC game development targeted MS-DOS, as Windows-based graphics were too slow for most gaming needs.

Although faster, working with the DirectX API could be challenging. The DirectX Software Development Kit (SDK) is targeted at C++, with no official support for other languages. The developer is also faced with large volumes of background work to get a DirectX project to the point where he can display images on the screen before ever considering the logic of the game itself.

In 2002, Microsoft released Managed DirectX as an interface to the API from its new .NET development environment. The .NET Framework consists of a set of code libraries to perform common programming tasks, and the Common Language Runtime (CLR) which allows code written in the various .NET languages (including Visual Basic .NET and C#) to be compiled into common runtime code. In order to support devices such as Windows Mobile phones, a subset of the .NET Framework was released, called the .NET Compact Framework. The .NET CF, as it is often abbreviated, removed non-essential components of the full Framework in the interest of saving storage space on handheld devices.

While Managed DirectX 2.0 was still in the beta phase, the project was cancelled, and Microsoft XNA was introduced in its place. XNA consists of the XNA Framework, a set of code libraries to perform common graphics, sound, and other game related tasks, and XNA Game Studio, an extension of the Visual Studio C# interface that includes a number of project templates to make use of the XNA Framework.

The XNA project templates include an integrated game loop, easy to use (and fast) methods to display graphics, full support for 3D models, and simple access to multiple types of input devices.

In addition to Windows games, XNA allows deployment to both the Xbox 360, the Zune handheld media player (with XNA 3.1) and Windows Phone 7 Series phones (with XNA 4.0). For the first time, a game console manufacturer has released a supported method for individual game developers to create (and sell!) content for their game console. Microsoft has even established the Xbox Indie Games system on Xbox Live to allow you to sell your creations to the world.

Tip

What does XNA stand for, anyway?

According to the developers, XNA is an acronym for "XNA's Not Acronymed".

In this introductory chapter you will:

  • Look at an overview of the games presented in this book
  • Download and install XNA Game Studio
  • Create a new Windows Game project
  • Modify the default Windows Game template to build your first XNA game
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XNA 4.0 Game Development by Example: Beginner's Guide
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