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  • Book Overview & Buying XNA 4.0 Game Development by Example: Beginner's Guide
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

By : Kurt Jaegers
4.3 (20)
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

4.3 (20)
By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (11 chapters)
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4
4. Asteroid Belt Assault – Lost in Space
10
Index

Summary

Gemstone Hunter implements the basics of a platform-style game, allowing the player to move around on a tile-based game world. Key concepts from the Gemstone Hunter game include:

  • An alternative approach to sprite-based animation, using animation strips whose dimensions determine the number of frames in the animation instead of specifying individual frames from a larger sprite sheet
  • Deriving multiple game object types from a base type and specializing the behavior of each of the child types while maintaining basic interaction with the game world from the base class
  • Implementing gravity and tile map based collisions to allow the player to explore the game world
  • Parsing the map codes we generated in the Level Editor to populate the game world with gemstones and enemies when a level is loaded
  • Allowing the player to interact with hidden map codes for functionality such as level transitions and deadly areas

You've done it! With your first four XNA games completed, I hope that you now have...

CONTINUE READING
83
Tech Concepts
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Programming languages
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XNA 4.0 Game Development by Example: Beginner's Guide
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