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  • Book Overview & Buying XNA 4.0 Game Development by Example: Beginner's Guide
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

By : Kurt Jaegers
4.3 (20)
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

4.3 (20)
By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (11 chapters)
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4
4. Asteroid Belt Assault – Lost in Space
10
Index

Adding the player

So we now have a working tile map, and what looks like a piece of a robotic vehicle that we can move around on the map. There are a number of issues right now, however:

  • The robot we can move around simply floats around without animation or direction.
  • Our floating sprite does not obey any kind of screen or world limitations. It will happily fly off into oblivion if you hold down the movement keys.
  • Similarly, the sprite is not blocked by wall tiles. It will float right over them.
  • Moving the sprite to the right or bottom edges of the screen doesn't scroll the camera to follow the sprite. Our camera is currently controlled by a separate set of movement keys.

In order to begin addressing these issues, we need to construct a class for the player's robo-tank. If you look at the SpriteSheet.png image, you will see that the player's robot is split into a couple of pieces. The treaded base that we currently have floating around on the screen will provide the base for the...

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XNA 4.0 Game Development by Example: Beginner's Guide
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