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  • Book Overview & Buying XNA 4.0 Game Development by Example: Beginner's Guide
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

By : Kurt Jaegers
4.3 (20)
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide

4.3 (20)
By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (11 chapters)
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4
4. Asteroid Belt Assault – Lost in Space
10
Index

Chapter 8. Gemstone Hunter – Put on Your Platform Shoes

Gemstone Hunter places the player in the role of an adventuring, treasure hunting archeologist, roaming the wilderness collecting gemstones while avoiding zombies, skeletons, and mummies.

Unlike the other games presented in this book, Gemstone Hunter will not automatically generate levels. For this reason, the game can be viewed more along the lines of a project starter to explore topics like combining Windows Forms and XNA to produce a level editor, and an introduction to the basics of building a platform-style game.

The XNA Creator's Club website provides a number of "Starter Kits" that contain sample code and images to get you started on developing specific types of games. The Platform Starter Kit was introduced with XNA 3.1 and included in the XNA Game Studio distribution. We are going to make use of some of the graphics from this Starter Kit in Gemstone Hunter. We will not use the actual starter kit...

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XNA 4.0 Game Development by Example: Beginner's Guide
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