Brecht Kets is a Senior Lecturer at Howest University in Belgium, where he teaches game development in one of the leading international game development study programs, Digital Arts, and Entertainment (www.digitalartsandentertainment.com). He’s been actively involved in game development for several years, and has been writing about XNA since the launch in December 2006. He hosts the www.3dgameprogramming.net website and has received the Microsoft Most Valuable Professional award in the category DirectX/XNA six times in a row for his contributions in the community.
He has also co-authored the book Building your First Mobile Game using XNA 4.0, Packt Publishing and the video series XNA 3D Game Development By Example, Packt Publishing.
Pope Kim is a seasoned rendering programmer with over 10 years of experience in the gaming industry. While working with top game studios in the world, he has shipped over a dozen games on many platforms, including Xbox 360, PS3, PC, Wii, PS2, and PSP.
He has degrees in Law and Computer Science, and is an occasional presenter at computer graphics or game-related conferences, such as Siggraph and Korea Game Conference.
He is also a part-time educator. He served his 3 years at the Art Institute of Vancouver as an HLSL programming instructor and currently holds a professor position at Sogang University Game Education Center.
In 2012, he authored an introductory HLSL programming book, which instantly became a best-seller in Korea. It is currently being translated back to English and is partly available on his blog.
You can follow Pope at http://www.popekim.com or on Twitter at @BlindRenderer
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