Book Image

HLSL Development Cookbook

By : Doron Feinstein
Book Image

HLSL Development Cookbook

By: Doron Feinstein

Overview of this book

3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. The High Level Shader Language (HLSL) allows you to harness the power of shaders within DirectX 11, so that you can push the boundaries of 3D rendering like never before.HLSL Development Cookbook will provide you with a series of essential recipes to help you make the most out of different rendering techniques used within games and simulations using the DirectX 11 API.This book is specifically designed to help build your understanding via practical example. This essential Cookbook has coverage ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by superb examples with full documentation so that you can harness the power of HLSL for your own individual requirements.
Table of Contents (13 chapters)

About the Reviewers

Brecht Kets is a Senior Lecturer at Howest University in Belgium, where he teaches game development in one of the leading international game development study programs, Digital Arts, and Entertainment (www.digitalartsandentertainment.com). He’s been actively involved in game development for several years, and has been writing about XNA since the launch in December 2006. He hosts the www.3dgameprogramming.net website and has received the Microsoft Most Valuable Professional award in the category DirectX/XNA six times in a row for his contributions in the community.

He has also co-authored the book Building your First Mobile Game using XNA 4.0, Packt Publishing and the video series XNA 3D Game Development By Example, Packt Publishing.

Pope Kim is a seasoned rendering programmer with over 10 years of experience in the gaming industry. While working with top game studios in the world, he has shipped over a dozen games on many platforms, including Xbox 360, PS3, PC, Wii, PS2, and PSP.

He has degrees in Law and Computer Science, and is an occasional presenter at computer graphics or game-related conferences, such as Siggraph and Korea Game Conference.

He is also a part-time educator. He served his 3 years at the Art Institute of Vancouver as an HLSL programming instructor and currently holds a professor position at Sogang University Game Education Center.

In 2012, he authored an introductory HLSL programming book, which instantly became a best-seller in Korea. It is currently being translated back to English and is partly available on his blog.

You can follow Pope at http://www.popekim.com or on Twitter at @BlindRenderer.