Book Image

Getting Started with Unity

By : Patrick Felicia
Book Image

Getting Started with Unity

By: Patrick Felicia

Overview of this book

<p>Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.</p> <p>"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D&rsquo;s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.</p> <p>In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.</p> <p>Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.</p>
Table of Contents (13 chapters)
Getting Started with Unity
Credits
About the Author
About the Reviewer
www.packtpub.com
Preface
Index

Credits

Author

Patrick Felicia

Reviewer

Marc Schaerer

Acquisition Editors

Saleem Ahmed

Erol Staveley

Commissioning Editor

Sruthi Kutty

Technical Editor

Pratik More

Project Coordinator

Deenar Satam

Proofreader

Lauren Harkins

Indexer

Priya Subramani

Graphics

Ronak Dhruv

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta