Book Image

Getting Started with Unity

By : Patrick Felicia
Book Image

Getting Started with Unity

By: Patrick Felicia

Overview of this book

<p>Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.</p> <p>"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D&rsquo;s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.</p> <p>In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.</p> <p>Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.</p>
Table of Contents (13 chapters)
Getting Started with Unity
Credits
About the Author
About the Reviewer
www.packtpub.com
Preface
Index

About the Reviewer

Marc Schaerer is an interactive media software engineer delivering interactive learning, training, and entertainment experiences on mobile, desktop, and web platforms for customers from all over the world through his company Gayasoft (http://www.gayasoft.net) located in Switzerland.

He makes use of Unity, which he has been using since the technologies 1.x days in 2007, and has been enhancing its capabilities through extensions where suitable.

Marc Schaerer has a strong background in the 3D graphics, network technology, software engineering, and interactive media fields; he started building up his knowledge in these fields right from his teenage years and later on solidified it with studies in Computational Science and Engineering at the Swiss Federal Institute of Technology, Zurich.

This knowledge found usage in Popper (http://www.popper.org), an interactive 3D behavioral research platform for Harvard, developed by Gayasoft and powered by Unity, Mathlab and ExitGames Photon.

With the rise of serious games, Marc is currently focusing his and his company's efforts to research options and technologies for the next generation of interactive and immersive experiences through AR and VR technologies (Metaio, OpenCV, Oculus Rift) and new forms of input (Razer Hydra, Leap Motion).