Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. The Bukkit Scheduler

The Bukkit scheduler is a very powerful tool and using it is not too complicated to learn. It allows you to create repetitive tasks such as saving data. It also allows you to delay how long until a block of code executed. The Bukkit scheduler can also be used to compute lengthy tasks asynchronously. A task such as writing data to a file or downloading a file to the server can be scheduled to run on a separate thread to prevent the main thread, and thus the game, from lagging. In this chapter you will learn how to do these by continuing work on our teleportation plugin, Warper, as well as creating a new plugin called AlwaysDay. This plugin will ensure that it is always daytime on the server by repeatedly setting the time to noon. This chapter will cover the following topics:

  • Creating a BukkitRunnable class

  • Synchronous and asynchronous tasks and when each should be used

  • Running a task from a BukkitRunnable class

  • Scheduling a delayed task from a BukkitRunnable...