Book Image

Windows Phone 8 Game Development

By : Marcin Jamro
Book Image

Windows Phone 8 Game Development

By: Marcin Jamro

Overview of this book

<p>Currently almost everyone has a mobile phone that is used not only for calling, texting, and browsing the Internet, but also as an entertainment and social platform. Developers can create advanced 3D games with outstanding functionality that allow the player to enjoy the game directly on the mobile phone and cooperate with other players via the Internet!<br /><br />Windows Phone 8 Game Development is a practical, hands-on guide that will show you how to create a 3D game for the Windows Phone 8 platform. From setting up the environment to publishing your game, you will first learn how to implement 3D and 2D graphics with Direct3D, XAML, C++, and C#. We will then look at the game logic, steering with sensors, detecting collisions, as well as using maps, geolocation, augmented reality, social networks, and web services to share data between players. Featuring many code examples, images, and diagrams you should find the content both engaging and easy to understand.</p>
Table of Contents (22 chapters)
Windows Phone 8 Game Development
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

About the Reviewer

Dave Voyles is a Software Engineer at Comcast in Philadelphia where he works on their Xbox Xfinity app for video streaming. In addition to that, he's an independent game developer who has launched titles on Xbox Live Indie Games, Windows 8, Windows Phone 8, and the web browser.

Dave is also an Xbox MVP and Managing Editor of Armless Octopus, a blog which provides coverage for independent gaming news, review, and previews. When he's not writing about Indies, he's supporting them through the Indie Games Uprising. As a coordinator for the Uprising, he works closely with developers and Microsoft to promote the best titles on Xbox Live Indies Games which take advantage of Microsoft's XNA framework.

Finally, Dave is also the author of another Packt Publishing book, The UnrealScript Game Programming Cookbook.

You can find more of his work at www.DavidVoyles.wordpress.com or saying hello on twitter at his handle, @DaveVoyles.