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Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

By : David da L Gouveia
4.8 (4)
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Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

4.8 (4)
By: David da L Gouveia

Overview of this book

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs. Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game. The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly. This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.
Table of Contents (13 chapters)
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Getting Started with C++ Audio Programming for Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Installing FMOD Ex Programmer's API


Installing a C++ library can be a bit daunting at first. The good side is that once you have done it for the first time, the process is usually the same for every other library. Here are the steps that you should follow if you are using Microsoft Visual Studio:

  1. Download the FMOD Ex Programmer's API from http://www.fmod.org and install it to a folder that you can remember, such as C:\FMOD.

  2. Create a new empty project, and add at least one .cpp file to it. Then, right-click on the project node on the Solution Explorer, and select Properties from the list. For all the steps that follow, make sure that the Configuration option is set to All Configurations.

  3. Navigate to C/C++ | General, and add C:\FMOD\api\inc to the list of Additional Include Directories (entries are separated by semicolons).

  4. Navigate to Linker | General, and add C:\FMOD\api\lib to the list of Additional Library Directories.

  5. Navigate to Linker | Input, and add fmodex_vc.lib to the list of Additional...

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