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Book Overview & Buying
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Table Of Contents
Libgdx Cross-platform Game Development Cookbook
Libgdx Cross-platform Game Development Cookbook
Overview of this book
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Table of Contents (15 chapters)
Preface
1. Diving into Libgdx
2. Working with 2D Graphics
3. Advanced 2D Graphics
4. Detecting User Input
5. Audio and File I/O
6. Font Rendering
7. Asset Management
8. User Interfaces with Scene2D
9. The 2D Maps API
10. Rigid Body Physics with Box2D
11. Third-party Libraries and Extras
12. Performance and Optimizations
13. Giving Back
Index