Book Image

OpenGL Game Development By Example

By : Stephen Madsen, Robert Madsen
Book Image

OpenGL Game Development By Example

By: Stephen Madsen, Robert Madsen

Overview of this book

OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.
Table of Contents (19 chapters)
OpenGL Game Development By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

A moving example


The code that we created until this point creates a basic scene with our robot and a background. Now, it's time to bring our robot to life using the power of animation.

Animation actually has two components. First, the sprite itself will appear to animate because we will play each frame of the sprite in sequence. If you use the stock files that were made for this book, you will see the robot's eyes and arms move.

The second component is movement across the screen. It is the combination of the robot's horizontal movement and body movements that will make a convincing animation.

Adding update to the game loop

As with rendering, we start by adding an Update call to the GameLoop function. Modify the GameLoop function in RoboRacer.cpp:

void GameLoop(const float p_deltatTime)
{
  Update(p_deltatTime);
  Render();
}

We now have two new features:

  • We added p_deltaTime as a parameter. This represents the amount of time that has passed in milliseconds since the last frame. We will see how...