Book Image

Mastering Android Game Development

By : Raul Portales
Book Image

Mastering Android Game Development

By: Raul Portales

Overview of this book

Table of Contents (18 chapters)
Mastering Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
API Levels for Android Versions
Index

Selecting control modes


It is common for games to ask the user to select the control mode they prefer, but it is also a good practice to avoid friction as much as possible by not asking what is not necessary.

YASS is only using a virtual joystick and the gamepad controls. There is no need to ask the user which one he or she wants. Both input modes are compatible, especially because the virtual joystick does not display anything on the screen when it is not used. The only thing we need to do is to modify the GameEngine to support more than one InputController.

Note

We will support both input modes simultaneously.

The way to support both input modes at the same time is to create a CompositeInputController that uses the composition pattern to have both a VirtualJoystickInputController and a GamepadInputController, and combines the input from both.

To synchronize the readings from the two input controllers, we are going to use a method on the InputController called onPreUpdate, which will be called...