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  • Book Overview & Buying Learning Unity iOS Game Development
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

By : Langley
4 (2)
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

4 (2)
By: Langley

Overview of this book

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.
Table of Contents (9 chapters)
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6
6. Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
8
Index

Chapter 1. Requirements and Preparation Work

Unity 3D is a game engine that specializes in allowing developers to produce games for almost all gaming platforms. For iOS games, we must first prepare the engine so that it can publish builds that Apple will approve of. We will overcome some technical issues, such as how to get the users touch input to control the game from an Apple device, how to unlock achievements that show up in Apple's Game Center, and how to show advertisements in the game.

In this chapter, we will cover the following topics:

  • Downloading and installing Unity 5
  • Using the Unity Asset Store to download and install the iOS SDK plugin
  • Creating and logging in to iTunes Connect
  • Creating the game app in iTunes Connect
  • Setting up Game Center achievements and leaderboards
  • Enabling iAds for the game
CONTINUE READING
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Tech Concepts
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Programming languages
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Learning Unity iOS Game Development
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