Book Image

Learning Unity iOS Game Development

Book Image

Learning Unity iOS Game Development

Overview of this book

Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
6
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Index

Chapter 1. Requirements and Preparation Work

Unity 3D is a game engine that specializes in allowing developers to produce games for almost all gaming platforms. For iOS games, we must first prepare the engine so that it can publish builds that Apple will approve of. We will overcome some technical issues, such as how to get the users touch input to control the game from an Apple device, how to unlock achievements that show up in Apple's Game Center, and how to show advertisements in the game.

In this chapter, we will cover the following topics:

  • Downloading and installing Unity 5

  • Using the Unity Asset Store to download and install the iOS SDK plugin

  • Creating and logging in to iTunes Connect

  • Creating the game app in iTunes Connect

  • Setting up Game Center achievements and leaderboards

  • Enabling iAds for the game