Book Image

Learning Unity iOS Game Development

Book Image

Learning Unity iOS Game Development

Overview of this book

Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
6
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Index

Chapter 2. Player Input for Mobile Devices

One of the more unique aspects of mobile gaming is the input system. Unlike most other devices for gaming, mobile devices are not designed to take input (such as traditional gaming systems) and are instead in the spectrum of an entertainment device, meaning they are not solely used to play games. This means that we have to observe how the player is going to interact with the game differently as compared to devices specific to gaming—which have either dedicated or what you'd call standard input schemes that allow the player to have a pleasing experience.

The most successful games on the mobile platform do one thing well: they give the player a simple and responsive input. For example, games focused on puzzles such as connect three items of one type in a row by swiping types between each other, a slot machine, and casino games, which require the touch of a single button, or even the more complex games (such as the endless runner) where the player can...