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  • Book Overview & Buying Learning Unity iOS Game Development
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

By : Langley
4 (2)
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Learning Unity iOS Game Development

Learning Unity iOS Game Development

4 (2)
By: Langley

Overview of this book

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.
Table of Contents (9 chapters)
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6
6. Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
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8
Index

Chapter 6. Main Menu, iAds, Leaderboards, Store Purchases, and Achievements

In this chapter, we will go through the steps to get the final aspects of the iOS integration function and set up the main menu UI so that the player can navigate between playing the game, view leaderboards /achievements, and have the option to purchase "remove iAds" for the cost of ten thousand coins or 99 cents. We will also display iAds if the player has not purchased the remove iAds.

Similar to the last chapter, this one will have a fair bit of the tedious UI work. As it is difficult to explain the workflow, I will give you the exact locations and anchor points for the UI buttons and images. These locations are not definitive, meaning you can change them however you feel. Also, it won't affect the players experience with the UI because the logic for them is based in code. Feel free to take the liberty with the UI design if you are comfortable with it.

iAds, Leaderboards, and Achievements...

CONTINUE READING
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Learning Unity iOS Game Development
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