Book Image

Learning Unity iOS Game Development

Book Image

Learning Unity iOS Game Development

Overview of this book

Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
6
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Index

Chapter 7. Game Builds and Submission to Apple

The last thing we need to do is create a build to test our game and then make a release build that we can submit to Apple for approval.

A few important things need to be included to make sure that our build will be submitted. The most important thing is that any application for the iOS / Apple Store needs to be compiled on a Macintosh computer with Xcode. You will not be able to submit the game without a Macintosh computer and Xcode. This is a requirement from Apple, and there isn't any solution to get around it. You also need the newest version of Xcode, which comes with the current version of OS X.

If you do not own a Macintosh or do not have access to one, you will not be able to submit your game to Apple. This restriction can be a bit frustrating and expensive, but it is part of the cost when you create games for iOS.

The first step is to download the most recent Xcode version. If you already have Xcode, you can get any updates through the...