In this recipe, we will create a generic rubber shader, as shown in this screenshot:
Now we are going to create the material by performing the following steps:
Click on New in the Material window under the Properties panel or in the Node Editor toolbar. Rename the material
Rubber
.With the mouse arrow in the Camera view, press Shift + Z to set it to Rendered mode.
Switch the Diffuse BSDF shader with a Mix Shader node, and in the second Shader slot, select a Glossy BSDF node. In the first Shader slot, select a new Mix Shader node. Set the Glossy BSDF node's Roughness value to
0.350
.Go to the second Mix Shader node, and in the first Shader slot, select a Diffuse BSDF node. In the second Shader slot, select a Velvet BSDF node. Set the Velvet BSDF shader node's Sigma value to
0.600
.Add a Fresnel node (press Shift + A and navigate...