In this recipe, we will create a generic wood material—a shader that can be easily adapted to different situations—as shown in the following screenshot:
Start Blender and load the 9931OS_Suzanne_start.blend
file. Then perform these steps:
Go to the World window and click on the button with a dot icon to the right of the Color slot under the Surface subpanel. In the pop-up menu, select the Environment Texture item.
Click on the Open button and browse to the
textures
folder to load theBarce_Rooftop_C_3K.hdr
image.Set the Strength value to
0.300
. Then go back to the Material window.Go to the Camera view and add a Cube primitive to the scene. Place it leaning on the Plane, to the right of Suzanne. Move it up by 1 Blender unit.
With the mouse arrow in the Camera view, press Shift + F to enter Walk Mode. Adjust the Camera position to center the two objects in the frame.
Select...