Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a wood material with procedurals


In this recipe, we will create a generic wood material—a shader that can be easily adapted to different situations—as shown in the following screenshot:

The procedural wood material as it appears in the final rendering

Getting ready...

Start Blender and load the 9931OS_Suzanne_start.blend file. Then perform these steps:

  1. Go to the World window and click on the button with a dot icon to the right of the Color slot under the Surface subpanel. In the pop-up menu, select the Environment Texture item.

  2. Click on the Open button and browse to the textures folder to load the Barce_Rooftop_C_3K.hdr image.

  3. Set the Strength value to 0.300. Then go back to the Material window.

  4. Go to the Camera view and add a Cube primitive to the scene. Place it leaning on the Plane, to the right of Suzanne. Move it up by 1 Blender unit.

  5. With the mouse arrow in the Camera view, press Shift + F to enter Walk Mode. Adjust the Camera position to center the two objects in the frame.

  6. Select...